04-09-2017, 03:43 PM
As to whether you see any merit in this suggestion or not, just throwing this idea into the pool because I can.
So one thing I noted in Halo 5 when trying to make custom maps and shit for it, is that regardless of if I turn sprint/thrust/shoulder charge/whatever off, the weapons would still be balanced for fast gameplay, and have the usual aim assist cranked to 12th gear.
So I had an idea, which could work (at least on paper), which would be a custom games option for tweaking weapon functionalities.
The work would likely be 80% on the UI artist making the interface in the Custom Games - Game Options menu, and the remainer on coding the modified weapon data to transfer with the host on the game starting.
There, ideally, the host would have the ability to choose between default balancing, any potential MLG-esque setup that may be created in the future, and "Custom", where the host can manually tweak damage, accuracy, bloom, Rate of fire, maximum clips and other values for each weapon. If it worked, it could be extended to vehicles, with settings like turning destructability off or whatever.
Making the setting "Custom" would then have a special symbol on the server in the browser so people know what they're getting into, in case some kid sets plasma pistol damage to insta-kill levels.
Having this sort of openness may help people to be able to create gamemodes of all kinds without being screwed over by weapons not quite functioning as well as hoped. Also Machinema would likely find use in it.
Thoughts? Feasability?
So one thing I noted in Halo 5 when trying to make custom maps and shit for it, is that regardless of if I turn sprint/thrust/shoulder charge/whatever off, the weapons would still be balanced for fast gameplay, and have the usual aim assist cranked to 12th gear.
So I had an idea, which could work (at least on paper), which would be a custom games option for tweaking weapon functionalities.
The work would likely be 80% on the UI artist making the interface in the Custom Games - Game Options menu, and the remainer on coding the modified weapon data to transfer with the host on the game starting.
There, ideally, the host would have the ability to choose between default balancing, any potential MLG-esque setup that may be created in the future, and "Custom", where the host can manually tweak damage, accuracy, bloom, Rate of fire, maximum clips and other values for each weapon. If it worked, it could be extended to vehicles, with settings like turning destructability off or whatever.
Making the setting "Custom" would then have a special symbol on the server in the browser so people know what they're getting into, in case some kid sets plasma pistol damage to insta-kill levels.
Having this sort of openness may help people to be able to create gamemodes of all kinds without being screwed over by weapons not quite functioning as well as hoped. Also Machinema would likely find use in it.
Thoughts? Feasability?
![[Image: plate_by_stevedoggen-db4q2kn.png]](https://orig07.deviantart.net/b0f1/f/2017/094/e/9/plate_by_stevedoggen-db4q2kn.png)