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		<title><![CDATA[Project Contingency - Forums - News]]></title>
		<link>https://forum.project-contingency.com/</link>
		<description><![CDATA[Project Contingency - Forums - https://forum.project-contingency.com]]></description>
		<pubDate>Wed, 29 Apr 2026 10:46:10 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[UPDATE: April 3rd 2017]]></title>
			<link>https://forum.project-contingency.com/showthread.php?tid=23</link>
			<pubDate>Mon, 03 Apr 2017 22:15:37 -0400</pubDate>
			<guid isPermaLink="false">https://forum.project-contingency.com/showthread.php?tid=23</guid>
			<description><![CDATA[Welcome back everyone, we've got a huge update for you! Lets get right into it shall we? Firstly you'll notice that we've got our new site sorted out for the most part, and you can expect that the functionality will increase as time goes on. Since you're here, lets show you the bulk of the update<br />
<br />
<a href="http://project-contingency.com/blog-post/KL4FW-April_Update" target="_blank" class="mycode_url">http://project-contingency.com/blog-post...ril_Update</a><br />
<br />
This article has the bulk of the update information ready for you. We also have quite a few other articles to show you!<br />
<br />
<a href="http://project-contingency.com/blog-post/9WVZS-Contingency_Art" target="_blank" class="mycode_url">Here's a look at our Art, We'll be updating this a bit more within the next few days as we get more to show</a><br />
<a href="http://project-contingency.com/blog-post/PL06X-Project:_Contingency_-_Who_and_Why" target="_blank" class="mycode_url">We published an article detailing our thought process behind the game</a><br />
<a href="http://new.project-contingency.com/prolix/blog-post/3D2VJ-Meet_the_Team" target="_blank" class="mycode_url">Take a look at everyone who put a lot of effort into making this push!</a><br />
 <br />
Feel free to discuss!]]></description>
			<content:encoded><![CDATA[Welcome back everyone, we've got a huge update for you! Lets get right into it shall we? Firstly you'll notice that we've got our new site sorted out for the most part, and you can expect that the functionality will increase as time goes on. Since you're here, lets show you the bulk of the update<br />
<br />
<a href="http://project-contingency.com/blog-post/KL4FW-April_Update" target="_blank" class="mycode_url">http://project-contingency.com/blog-post...ril_Update</a><br />
<br />
This article has the bulk of the update information ready for you. We also have quite a few other articles to show you!<br />
<br />
<a href="http://project-contingency.com/blog-post/9WVZS-Contingency_Art" target="_blank" class="mycode_url">Here's a look at our Art, We'll be updating this a bit more within the next few days as we get more to show</a><br />
<a href="http://project-contingency.com/blog-post/PL06X-Project:_Contingency_-_Who_and_Why" target="_blank" class="mycode_url">We published an article detailing our thought process behind the game</a><br />
<a href="http://new.project-contingency.com/prolix/blog-post/3D2VJ-Meet_the_Team" target="_blank" class="mycode_url">Take a look at everyone who put a lot of effort into making this push!</a><br />
 <br />
Feel free to discuss!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[UPDATE: June 16th 2016]]></title>
			<link>https://forum.project-contingency.com/showthread.php?tid=9</link>
			<pubDate>Wed, 22 Mar 2017 03:32:06 -0400</pubDate>
			<guid isPermaLink="false">https://forum.project-contingency.com/showthread.php?tid=9</guid>
			<description><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">We are moving to a new home, a new site, soon, but we couldn’t wait to give you guys this update, so here it is before we move across the web!</span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Welcome back everyone! It has been a long time coming but we are pleased to finally present our biggest update yet! A lot of progress has been made and content has been created since the last update, so let’s get started!</span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">If you wish to learn more about the team and the project, you can take a look at ou</span></span></span><span style="font-size: medium;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">r <span style="font-weight: bold;" class="mycode_b">Meet The Team</span> and <span style="font-weight: bold;" class="mycode_b"><a href="http://new.project-contingency.com/prolix/FAQ/" target="_blank" class="mycode_url">FAQ</a></span> pages.</span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Before we dive right into the update, we have a little teaser to show you... hopefully you'll enjoy it as much as we did creating it!</span></span></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/zyCy_PsjUz0" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --></div>
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">A quick reminder, first, that a lot of the content shown is still a work-in-progress, meaning a lot of what is shown is being updated and iterated upon. The two maps shown are also getting a rework as we speak, so they will most likely look different when shown later on. We have improved the look and feel of the game since last time if you have noticed. To go along with that is our next big announcement: (Drum roll please...)</span></span><br />
<div style="text-align: justify;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">We've officially switched to UE4! </span></span></div>
<div style="text-align: justify;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">This has been a major transition for us, with which came a lot of progress as well as a few hiccups. The decision to switch to UE4 was not an easy one, but we felt it was a solid choice. However, this leads to the questions: Why did you switch and how does that affect us? Good question fellow readers! It provides us a myriad of new features and functions that streamlines the process and allows us to create a better experience for you guys!</span></span></div>
<div style="text-align: justify;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"> </span></div>
<div style="text-align: justify;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Here's a quick rundown of what we mean:</span></span></span></div><ul class="mycode_list">
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">- Full access to Unreal Engine’s source code.</span></span><br />
<br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">- Access to Blueprint: a system that helps non-coders rapidly prototype features.</span></span><br />
<br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">- Access to a suite of debugging tools to help find errors and correct them easily..</span></span><br />
<br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">- A more natural workflow that allows us to have more control over our creative process</span></span><br />
<br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">- More overall flexibility in creating our work and presenting it</span></span></span></span><br />
<br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">- Better custom materials and shader types.</span></span></span></span><br />
<br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">- Higher graphical fidelity and accuracy</span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"> And More!</span></span></span></span><br />
</li></ul>
<span style="font-size: medium;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Now let's look at some gameplay. Here are samples on three of our ma</span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">ps, Asgard, Cardinal, and Monolith. Keep in mind this is still heavily WIP.<br />
<br />
</span></span></span><br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/vs8RykV0l-M" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/EpsInMmrfL0" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/i3ntWSL6Cfo" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --></span></span></span></div>
<span style="font-size: medium;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">With this change, we hope to be able to push updates a bit more frequently than we have so far. To the next announcement, we are clearing our slate for recruiting and opening up to new applicants! Unlike last time we will also be providing a list of people that we are currently looking for in our application form. If you want to help us out, send us an application and we’ll take a look as soon as we possibly can!</span></span><br />
</span></span></span><br />
<div style="text-align: justify;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">We would also like to ask for everyone to take a hardware survey so that we can accurately figure out what our optimization target is. The form can be found </span></span><a href="https://docs.google.com/forms/d/1wWTEA_Tk-ZAIE2QICZCWzDIk58YrOGu0ir5KdZ2guro/viewform" target="_blank" class="mycode_url"><span style="color: #00ffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">here</span></span></span></span></a><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">, so please do fill it out!</span></span></div>
<br />
<div style="text-align: justify;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">For those of you who don’t know, we have a bit of a social media presence along with this fancy website of ours. You can message our official Twitter page </span></span><a href="https://twitter.com/ProjContingency" target="_blank" class="mycode_url"><span style="color: #00ffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">@ProjContingency</span></span></span></span></a><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">, Our Community Manager </span></span><a href="https://twitter.com/R93_Sniper" target="_blank" class="mycode_url"><span style="color: #00ffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">@R93_Sniper</span></span></span></span></a><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><a href="https://twitter.com/R93_Sniper" target="_blank" class="mycode_url">[/url] and our Website Designers </span></span><a href="https://twitter.com/PraiseBeNewGuy" target="_blank" class="mycode_url"><span style="color: #00ffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">@PraiseBeNewGuy</span></span></span></span></a><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"> and </span></span><a href="https://twitter.com/__Caspar__" target="_blank" class="mycode_url"><span style="color: #00ffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">@__Caspar__</span></span></span></span></a><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"> for questions, comments, or general remarks. You can follow our Composer and Music artist, Fernando Pepe, at his </span></span><a href="https://soundcloud.com/ferpepe" target="_blank" class="mycode_url"><span style="color: #00ffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">soundcloud</span></span></span></span></a><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"> and listen in to all his amazing works of auditory perfection, as well as subscribe to our </span></span><a href="https://www.youtube.com/channel/UClj7FFth5shRAdegW0GsVMA" target="_blank" class="mycode_url"><span style="color: #00ffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Youtube Channel</span></span></span></span></a><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"> and follow up with any videos that we may put out. You can also follow up with our developers and the community on our <a href="http://forum.project-contingency.com/index.php" target="_blank" class="mycode_url"></a></span></span>[url=http://forum.project-contingency.com/index.php]<span style="color: #00ffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">forum</span></span></span></span></a><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><a href="http://forum.project-contingency.com/index.php" target="_blank" class="mycode_url">.</a> Be sure to read the important important messages and sticky notices before you post though!</span></span></div>
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">That’s all for now, until next time!</span></span><br />
<br />
<br />
<a href="http://new.project-contingency.com/prolix/blog-post/QE39S-The_story_behind_Project:_Continency" target="_blank" class="mycode_url"><br />
Addendum: For anybody who wants a bit of insight to what Contingency used to be versus what it is now, click here.</a>]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">We are moving to a new home, a new site, soon, but we couldn’t wait to give you guys this update, so here it is before we move across the web!</span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Welcome back everyone! It has been a long time coming but we are pleased to finally present our biggest update yet! A lot of progress has been made and content has been created since the last update, so let’s get started!</span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">If you wish to learn more about the team and the project, you can take a look at ou</span></span></span><span style="font-size: medium;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">r <span style="font-weight: bold;" class="mycode_b">Meet The Team</span> and <span style="font-weight: bold;" class="mycode_b"><a href="http://new.project-contingency.com/prolix/FAQ/" target="_blank" class="mycode_url">FAQ</a></span> pages.</span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Before we dive right into the update, we have a little teaser to show you... hopefully you'll enjoy it as much as we did creating it!</span></span></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/zyCy_PsjUz0" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --></div>
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">A quick reminder, first, that a lot of the content shown is still a work-in-progress, meaning a lot of what is shown is being updated and iterated upon. The two maps shown are also getting a rework as we speak, so they will most likely look different when shown later on. We have improved the look and feel of the game since last time if you have noticed. To go along with that is our next big announcement: (Drum roll please...)</span></span><br />
<div style="text-align: justify;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">We've officially switched to UE4! </span></span></div>
<div style="text-align: justify;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">This has been a major transition for us, with which came a lot of progress as well as a few hiccups. The decision to switch to UE4 was not an easy one, but we felt it was a solid choice. However, this leads to the questions: Why did you switch and how does that affect us? Good question fellow readers! It provides us a myriad of new features and functions that streamlines the process and allows us to create a better experience for you guys!</span></span></div>
<div style="text-align: justify;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"> </span></div>
<div style="text-align: justify;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Here's a quick rundown of what we mean:</span></span></span></div><ul class="mycode_list">
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">- Full access to Unreal Engine’s source code.</span></span><br />
<br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">- Access to Blueprint: a system that helps non-coders rapidly prototype features.</span></span><br />
<br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">- Access to a suite of debugging tools to help find errors and correct them easily..</span></span><br />
<br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">- A more natural workflow that allows us to have more control over our creative process</span></span><br />
<br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">- More overall flexibility in creating our work and presenting it</span></span></span></span><br />
<br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">- Better custom materials and shader types.</span></span></span></span><br />
<br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">- Higher graphical fidelity and accuracy</span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"> And More!</span></span></span></span><br />
</li></ul>
<span style="font-size: medium;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Now let's look at some gameplay. Here are samples on three of our ma</span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">ps, Asgard, Cardinal, and Monolith. Keep in mind this is still heavily WIP.<br />
<br />
</span></span></span><br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/vs8RykV0l-M" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/EpsInMmrfL0" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/i3ntWSL6Cfo" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --></span></span></span></div>
<span style="font-size: medium;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">With this change, we hope to be able to push updates a bit more frequently than we have so far. To the next announcement, we are clearing our slate for recruiting and opening up to new applicants! Unlike last time we will also be providing a list of people that we are currently looking for in our application form. If you want to help us out, send us an application and we’ll take a look as soon as we possibly can!</span></span><br />
</span></span></span><br />
<div style="text-align: justify;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">We would also like to ask for everyone to take a hardware survey so that we can accurately figure out what our optimization target is. The form can be found </span></span><a href="https://docs.google.com/forms/d/1wWTEA_Tk-ZAIE2QICZCWzDIk58YrOGu0ir5KdZ2guro/viewform" target="_blank" class="mycode_url"><span style="color: #00ffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">here</span></span></span></span></a><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">, so please do fill it out!</span></span></div>
<br />
<div style="text-align: justify;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">For those of you who don’t know, we have a bit of a social media presence along with this fancy website of ours. You can message our official Twitter page </span></span><a href="https://twitter.com/ProjContingency" target="_blank" class="mycode_url"><span style="color: #00ffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">@ProjContingency</span></span></span></span></a><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">, Our Community Manager </span></span><a href="https://twitter.com/R93_Sniper" target="_blank" class="mycode_url"><span style="color: #00ffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">@R93_Sniper</span></span></span></span></a><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><a href="https://twitter.com/R93_Sniper" target="_blank" class="mycode_url">[/url] and our Website Designers </span></span><a href="https://twitter.com/PraiseBeNewGuy" target="_blank" class="mycode_url"><span style="color: #00ffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">@PraiseBeNewGuy</span></span></span></span></a><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"> and </span></span><a href="https://twitter.com/__Caspar__" target="_blank" class="mycode_url"><span style="color: #00ffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">@__Caspar__</span></span></span></span></a><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"> for questions, comments, or general remarks. You can follow our Composer and Music artist, Fernando Pepe, at his </span></span><a href="https://soundcloud.com/ferpepe" target="_blank" class="mycode_url"><span style="color: #00ffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">soundcloud</span></span></span></span></a><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"> and listen in to all his amazing works of auditory perfection, as well as subscribe to our </span></span><a href="https://www.youtube.com/channel/UClj7FFth5shRAdegW0GsVMA" target="_blank" class="mycode_url"><span style="color: #00ffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Youtube Channel</span></span></span></span></a><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"> and follow up with any videos that we may put out. You can also follow up with our developers and the community on our <a href="http://forum.project-contingency.com/index.php" target="_blank" class="mycode_url"></a></span></span>[url=http://forum.project-contingency.com/index.php]<span style="color: #00ffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">forum</span></span></span></span></a><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><a href="http://forum.project-contingency.com/index.php" target="_blank" class="mycode_url">.</a> Be sure to read the important important messages and sticky notices before you post though!</span></span></div>
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">That’s all for now, until next time!</span></span><br />
<br />
<br />
<a href="http://new.project-contingency.com/prolix/blog-post/QE39S-The_story_behind_Project:_Continency" target="_blank" class="mycode_url"><br />
Addendum: For anybody who wants a bit of insight to what Contingency used to be versus what it is now, click here.</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[UPDATE: October 24th 2014]]></title>
			<link>https://forum.project-contingency.com/showthread.php?tid=8</link>
			<pubDate>Wed, 22 Mar 2017 03:15:27 -0400</pubDate>
			<guid isPermaLink="false">https://forum.project-contingency.com/showthread.php?tid=8</guid>
			<description><![CDATA[<div style="text-align: left;" class="mycode_align">For months, the team has been in the shadows, working hard to create a Halo experience on the PC unlike any other. The time has come for us to unveil a portion of our work thus far. Remember, all work shown is subject to change and nothing is necessarily final. <br />
<br />
Starting with the Administrative sector of the team, we have our two head designers, Sam Santillo and our Anonymous leader. Our administrators are in charge of keeping the team organized and leading the game as required. They're also in charge of recruitment and gameplay design. <br />
<br />
Moving to the visual section of the game, we have our 3D artists. Every model the player will see in this project will have been created by one of the people on this section of the team. The artists are tasked with creating props, weapons, vehicles, and various other models, as well as adjusting them to fit the aesthetic that we've planned for the game. <br />
<br />
Our team of 3D Artists consists of the following people: <br />
Alex Penn - Also known as "Master Noob", Alex is in charge of characters and Covenant materials. <br />
Christian Kendall - Christian is in charge of creating Human Weaponry and props. <br />
Ryan Richardson - Ryan's task is to create Human Vehicles. <br />
Simon Riverin - Simon's work is centered around large scale props. <br />
Michael Belousov - Michael creates human props and structures. <br />
Ethan Nino- Ethan's tasks are based in creating small scale UNSC props and Vehicles. <br />
Martin Carlsson- Martin is in charge of creating UNSC Weapons. <br />
Lee Cobb - Going by the handle Cobby, is skilled in UNSC and Forerunner Materials. <br />
<br />
Our talented artists have prepared a variety of renders for you to look at today. </div>
<br />
<div style="text-align: left;" class="mycode_align">SPOILER</div>
<br />
<div style="text-align: left;" class="mycode_align">
 On another visual aspect of our game, we have our 2D Artists. Just as the name states, these artists are primarily concerned with creating concept images. The team as a whole votes on what version of an object will be implemented, and then our 3D artists create it. Our 2D Artist team consists of: <br />
Daniel Hauca - An artist whose primary focus is on weapons, vehicles, and characters. <br />
Kevin Day - Ikki's work is centered primarily around environment art but also creates weapon art. <br />
P3 - P3 is a skilled artist who creates concepts for covenant materials and UNSC props. <br />
Jim Tomatoes - A very talented artist who focuses on environment and spatial art. <br />
Cody Avery - Another Talented 2D Artist who has created many pieces of Environmental art.<br />
Lavadeeto - A skilled artist known for working with Custom Mapping Team, he creates HUD and UI elements. <br />
Clark Melton - Website Designer/Concept Artist. <br />
<br />
Our 2D Artists have a small selection of work to show you as well. </div>
<br />
<div style="text-align: left;" class="mycode_align">SPOILER</div>
<br />
<div style="text-align: left;" class="mycode_align">the final visual aspect of the game, we have our Animators. Animators are responsible for making any sort of dynamic mesh move, such as characters, vehicles, and dynamic props. We have a rather small animation team, but make no mistake, their skill makes up for their small numbers. <br />
 Matt Zhiss - Notable for his work with Custom Mapping Team, Matt is responsible for all First-Person animations. <br />
Wahab Quazi - Wahab's work is centered around animating Third-Person animations for the Covenant Characters. <br />
Farzad Morshed - Known for his various work as TheAnimatedFlame, Farzad is tasked with Third Person animation for UNSC Characters. <br />
Currently, Matt has prepared some of the First-Person animations for you to take a look at and indulge in. </div>
<br />
<div style="text-align: left;" class="mycode_align">SPOILER</div>
<br />
<div style="text-align: left;" class="mycode_align">Moving to a more technical aspect of the game, we have our programmers. Their task is quite notably the most arduous, as they must write out hundreds upon hundreds of lines of code with little assistance from anyone other than each other. The amount of hours that the coding team puts in surpasses any part of the team, pulling all-nighters just to get a single task completed if necessary. Our talented team consists of the following people: <br />
 Anthony House - Anthony, notably the hardest working coder, has made a vast majority of progress for the team. This includes but is not limited to: Menus, Shield Code, and a working Motion Tracker. <br />
Elijah Montenegro - Elijah's work is centered around vehicle code and prototyping assorted gameplay dynamics and entities. He also assists Anthony on various tasks, notably the shield effects. <br />
David Starkey - Starkey is an experienced coder who works on Database and SQL Data, as well as statistic saving. <br />
Ayoub Chouak - Being the newest member of the coding team, Ayoub works primarily as a coding assistant to Starkey and Anthony, but is given his own tasks based on the needs of the team. <br />
Clark Melton - One of the newer members, Clark is better known as "New Guy", or the one responsible for reworking the website singlehandedly. </div>
<br />
<div style="text-align: left;" class="mycode_align">SPOILER</div>
<br />
<div style="text-align: left;" class="mycode_align">To the final section of our update, we have our Audio designers. Constructing audio from scratch is a very difficult task. That being said, our Audio designers work carefully with the members of the team trying to get the best sound as determined by the team's consensus. <br />
<br />
Matt Ryan - Matt is in charge of creating weapon and ambient sounds, most of the ingame sounds created by player interaction will be constructed by him. <br />
Fernando Pepe - Our soundtrack artist, well known for his "Star Citizen" fan soundtrack, is an extremely skilled master of audio. Fernando wishes to share a small selection of the soundtrack that he has composed for us up until now. You can listen to it here: </div>
<br />
<div style="text-align: left;" class="mycode_align">SOUNDCLOUD</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: left;" class="mycode_align">For months, the team has been in the shadows, working hard to create a Halo experience on the PC unlike any other. The time has come for us to unveil a portion of our work thus far. Remember, all work shown is subject to change and nothing is necessarily final. <br />
<br />
Starting with the Administrative sector of the team, we have our two head designers, Sam Santillo and our Anonymous leader. Our administrators are in charge of keeping the team organized and leading the game as required. They're also in charge of recruitment and gameplay design. <br />
<br />
Moving to the visual section of the game, we have our 3D artists. Every model the player will see in this project will have been created by one of the people on this section of the team. The artists are tasked with creating props, weapons, vehicles, and various other models, as well as adjusting them to fit the aesthetic that we've planned for the game. <br />
<br />
Our team of 3D Artists consists of the following people: <br />
Alex Penn - Also known as "Master Noob", Alex is in charge of characters and Covenant materials. <br />
Christian Kendall - Christian is in charge of creating Human Weaponry and props. <br />
Ryan Richardson - Ryan's task is to create Human Vehicles. <br />
Simon Riverin - Simon's work is centered around large scale props. <br />
Michael Belousov - Michael creates human props and structures. <br />
Ethan Nino- Ethan's tasks are based in creating small scale UNSC props and Vehicles. <br />
Martin Carlsson- Martin is in charge of creating UNSC Weapons. <br />
Lee Cobb - Going by the handle Cobby, is skilled in UNSC and Forerunner Materials. <br />
<br />
Our talented artists have prepared a variety of renders for you to look at today. </div>
<br />
<div style="text-align: left;" class="mycode_align">SPOILER</div>
<br />
<div style="text-align: left;" class="mycode_align">
 On another visual aspect of our game, we have our 2D Artists. Just as the name states, these artists are primarily concerned with creating concept images. The team as a whole votes on what version of an object will be implemented, and then our 3D artists create it. Our 2D Artist team consists of: <br />
Daniel Hauca - An artist whose primary focus is on weapons, vehicles, and characters. <br />
Kevin Day - Ikki's work is centered primarily around environment art but also creates weapon art. <br />
P3 - P3 is a skilled artist who creates concepts for covenant materials and UNSC props. <br />
Jim Tomatoes - A very talented artist who focuses on environment and spatial art. <br />
Cody Avery - Another Talented 2D Artist who has created many pieces of Environmental art.<br />
Lavadeeto - A skilled artist known for working with Custom Mapping Team, he creates HUD and UI elements. <br />
Clark Melton - Website Designer/Concept Artist. <br />
<br />
Our 2D Artists have a small selection of work to show you as well. </div>
<br />
<div style="text-align: left;" class="mycode_align">SPOILER</div>
<br />
<div style="text-align: left;" class="mycode_align">the final visual aspect of the game, we have our Animators. Animators are responsible for making any sort of dynamic mesh move, such as characters, vehicles, and dynamic props. We have a rather small animation team, but make no mistake, their skill makes up for their small numbers. <br />
 Matt Zhiss - Notable for his work with Custom Mapping Team, Matt is responsible for all First-Person animations. <br />
Wahab Quazi - Wahab's work is centered around animating Third-Person animations for the Covenant Characters. <br />
Farzad Morshed - Known for his various work as TheAnimatedFlame, Farzad is tasked with Third Person animation for UNSC Characters. <br />
Currently, Matt has prepared some of the First-Person animations for you to take a look at and indulge in. </div>
<br />
<div style="text-align: left;" class="mycode_align">SPOILER</div>
<br />
<div style="text-align: left;" class="mycode_align">Moving to a more technical aspect of the game, we have our programmers. Their task is quite notably the most arduous, as they must write out hundreds upon hundreds of lines of code with little assistance from anyone other than each other. The amount of hours that the coding team puts in surpasses any part of the team, pulling all-nighters just to get a single task completed if necessary. Our talented team consists of the following people: <br />
 Anthony House - Anthony, notably the hardest working coder, has made a vast majority of progress for the team. This includes but is not limited to: Menus, Shield Code, and a working Motion Tracker. <br />
Elijah Montenegro - Elijah's work is centered around vehicle code and prototyping assorted gameplay dynamics and entities. He also assists Anthony on various tasks, notably the shield effects. <br />
David Starkey - Starkey is an experienced coder who works on Database and SQL Data, as well as statistic saving. <br />
Ayoub Chouak - Being the newest member of the coding team, Ayoub works primarily as a coding assistant to Starkey and Anthony, but is given his own tasks based on the needs of the team. <br />
Clark Melton - One of the newer members, Clark is better known as "New Guy", or the one responsible for reworking the website singlehandedly. </div>
<br />
<div style="text-align: left;" class="mycode_align">SPOILER</div>
<br />
<div style="text-align: left;" class="mycode_align">To the final section of our update, we have our Audio designers. Constructing audio from scratch is a very difficult task. That being said, our Audio designers work carefully with the members of the team trying to get the best sound as determined by the team's consensus. <br />
<br />
Matt Ryan - Matt is in charge of creating weapon and ambient sounds, most of the ingame sounds created by player interaction will be constructed by him. <br />
Fernando Pepe - Our soundtrack artist, well known for his "Star Citizen" fan soundtrack, is an extremely skilled master of audio. Fernando wishes to share a small selection of the soundtrack that he has composed for us up until now. You can listen to it here: </div>
<br />
<div style="text-align: left;" class="mycode_align">SOUNDCLOUD</div>]]></content:encoded>
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